![]() On the whole though Cuisine Royale is way better than anyone expected it to be. In fact it can be incredibly awkward to get the item you actually want without first picking up everything and then dropping the things you’re not interested in. It’s not difficult to find items, with most buildings usually having something of use, but actually picking up items can be a little finicky, especially when you find several items grouped together. ![]() If there was any criticism besides players being able to join after the match has already begun, it would have to be in the looting. Now for anyone who seems confused by that mechanic you’re not alone and whilst it’s interesting in the first few games to see players filling gaps in what would otherwise be a small game with only few players, it would be nice to know that with every killing, it is at least thinning the number of players, rather than simply proving canon fodder for the early players until the game populates. This does seem to stop eventually, but when that is, or what causes players to be unable to join, I haven’t been able to fathom. However, should there be less than 50 players, more players seem to be able to join the fight for a good few minutes from the start of the battle, meaning even if you start with 30 players, and several find themselves killed very quickly, there may still end up being 50 players later on. Now the confusion to the exact number of players able to jump in to one game stems from the fact that in its current Game Preview state, Cuisine Royale allows players to get straight into the thick of it from the moment the match begins. ![]() Cuisine Royale starts things off slightly differently to that of others in the genre, by skipping on the whole plane/airship/flying bus intro section of each match by instead starting players off on foot, in a random spot on the battlefield. ![]()
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